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关于我伔-狗急加速器

  [pronunciation]
Principal Scientist, Google Inc.
Email: hhop求上油管的加速器pe@gmail.com
Web: http://jtvnih.wcbzw.com/

关于我伔-狗急加速器

Check out this x浏览器看YouTube with C++ source code and demos for many of my 1992-1998 SIGGRAPH papers.

See my notes for using math in Microsoft Word, including this cheat sheet.

关于我伔-狗急加速器

Demo of fast computation of seamless video loops
Fast computation of seamless video loops.
This tool quickly computes a 5-second looping video from a non-looping input video. Demo (v1.0 2015-10-25; v1.1 2015-11-12)
Demo of video looping
Automated video looping with progressive dynamism.
Tool to extract a 5-second looping video from a non-looping input video. Also a viewer application to enable both interactive control over the level of dynamism of the output video, as well as manual editing of which regions are animated or static. Demo (v1.0 2013-11-21; v2.0 2014-03-28)
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Cliplets: Juxtaposing still and dynamic imagery.
This tool creates cinemagraphs and more general spatiotemporal compositions from ordinary handheld video. x浏览器看YouTube demo
Demo of freeform vector graphics
Freeform vector graphics.
Interactive authoring system that builds on thin-plate splines to enable a richer class of vector graphics. The user sketches a variety of curves and points to intuitively control color interpolation within the resulting image. (This demo runs best on a fast multicore CPU.) Demo (v1.0 2011-10-03)
Demo of random-access vector graphics
Random-access vector graphics.
Antialiased vector graphics rendered on arbitrary surfaces or under arbitrary deformations. We create a coarse lattice in which each cell contains a variable-length encoding of the graphics primitives that overlap it. These cell-specialized encodings are interpreted at runtime within a pixel shader. 求上油管的加速器 (v1.0 2008-06-13; v1.1 2014-09-02 bug fixes)
Demo of terrain rendering using geometry clipmaps
Rendering of terrains using geometry clipmaps.
Terrain rendering using a set of nested regular grids. The terrain is either incrementally decompressed from a compact in-memory representation or synthesized on the fly as a user navigates within an infinite landscape. Demo (v1.0 2006-03-28)

关于我伔-狗急加速器

See also all abstracts and hindsights, ACM author profile, 能上facebook的加速器, Semantic Scholar, Microsoft Academic.
Poisson surface reconstruction with envelope constraints
Poisson surface reconstruction with envelope constraints.
Misha Kazhdan, Ming Chuang, Szymon Rusinkiewicz, Hugues Hoppe.
Symposium on Geometry Processing 2024.
Improved reconstruction using Dirichlet constraints on visual hull or depth hull.
Neural rerendering in the wild
Neural rerendering in the wild.
Moustafa Meshry, Dan Goldman, Sameh Khamis, Hugues Hoppe, Rohit Pandey, Noah Snavely, Ricardo Martin-Brualla.
CVPR 2024 (oral).
Learn views under varying appearance from internet photos and reconstructed points.
An adaptive multigrid solver for applications in computer graphics
An adaptive multigrid solver for applications in computer graphics.
Misha Kazhdan, Hugues Hoppe.
Computer Graphics Forum, 38(1), 2024.
General-purpose adaptive finite-elements multigrid solver in arbitrary dimension.
Gradient-domain processing within a texture atlas
Gradient-domain processing within a texture atlas.
Fabian Prada, Misha Kazhdan, Ming Chuang, Hugues Hoppe.
ACM Trans. Graphics (SIGGRAPH) 37(4), 2018.
Fast processing of surface signals directly in texture domain, avoiding resampling.
Montage4D: Interactive seamless fusion of multiview video textures
Montage4D: Interactive seamless fusion of multiview video textures.
Ruofei Du, Ming Chuang, Wayne Chang, Hugues Hoppe, Amitabh Varshney.
Symposium on Interactive 3D Graphics and Games (I3D), 2018.
Temporally coherent seamless stitching of multi-view textures.
雷神加速器上youtube
Gigapixel panorama video loops.
Mingming He, Jing Liao, Pedro Sander, Hugues Hoppe.
ACM Trans. Graphics, 37(1), 2018. (Presented at SIGGRAPH 2018.)
Spatiotemporally consistent looping panorama merged from 2D grid of videos.
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Spatiotemporal atlas parameterization for evolving meshes.
Fabian Prada, Misha Kazhdan, Ming Chuang, Alvaro Collet, Hugues Hoppe.
ACM Trans. Graphics (SIGGRAPH) 36(4), 2017.
用户共享脚本 | X浏览器:YouTube 视频下载手机版 下载 YouTube 视频手机版 1 7 0 sl00p 网页限制解除 ... 浏览 器 无 5 3 0 me 知乎网页辅助 去强制下载链接 6 4 2 ZH-TX ...
Motion graphs for unstructured textured meshes
Motion graphs for unstructured textured meshes.
Fabian Prada, Misha Kazhdan, Ming Chuang, Alvaro Collet, Hugues Hoppe.
ACM Trans. Graphics (SIGGRAPH), 35(4), 2016.
Automatic smooth transitions between similar meshes in a scanned sequence.
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New controls for combining images in correspondence.
Jing Liao, Diego Nehab, Hugues Hoppe, Pedro Sander.
IEEE Trans. Vis. Comput. Graphics, 22(7), 2016. (Presented at I3D 2016.)
Multiscale edge-aware melding of geometry and shape from two images.
Fast computation of seamless video loops
Fast computation of seamless video loops.
Jing Liao, Mark Finch, Hugues Hoppe.
ACM Trans. Graphics (SIGGRAPH Asia), 34(6), 2015.
High-quality looping video generated in nearly real-time.
High-quality streamable free-viewpoint video
High-quality streamable free-viewpoint video.
Alvaro Collet, Ming Chuang, Pat Sweeney, Don Gillett, Dennis Evseev, David Calabrese, Hugues Hoppe, Adam Kirk, Steve Sullivan.
ACM Trans. Graphics (SIGGRAPH), 34(4), 2015.
Multimodal reconstruction of tracked textured meshes.
Semi-automated video morphing
Semi-automated video morphing.
Jing Liao, Rodolfo Lima, Diego Nehab, Hugues Hoppe, Pedro Sander.
Eurographics Symposium on Rendering, 2014.
Transition across two videos using optimized spatiotemporal alignment.
Automating image morphing using structural similarity on a halfway domain
Automating image morphing using structural similarity on a halfway domain.
Jing Liao, Rodolfo Lima, Diego Nehab, Hugues Hoppe, Pedro Sander, Jinhui Yu.
ACM Trans. Graphics, 33(5), 2014. (Presented at SIGGRAPH 2014.)
Fast optimization to align intricate shapes using little interactive guidance.
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A fresh look at generalized sampling.
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Foundations and Trends in Computer Graphics and Vision, 8(1), 2014.
Extension of recent signal-processing techniques to graphics filtering.
Automated video looping with progressive dynamism
Automated video looping with progressive dynamism.
Zicheng Liao, Neel Joshi, Hugues Hoppe.
ACM Trans. Graphics (SIGGRAPH), 32(4), 2013.
Representation for seamlessly looping video with controllable level of dynamism.
Screened Poisson surface reconstruction
Screened Poisson surface reconstruction.
Michael Kazhdan, Hugues Hoppe.
ACM Trans. Graphics, 32(3), 2013. (Presented at SIGGRAPH 2013.)
Improved geometric fidelity and linear-complexity adaptive hierarchical solver.
能上油管的网络加速器
Cliplets: Juxtaposing still and dynamic imagery.
Neel Joshi, Sisil Mehta, Steven Drucker, Eric Stollnitz, Hugues Hoppe, Matt Uyttendaele, Michael Cohen.
Symposium on User Interface Software and Technology (UIST) 2012. (Best Paper Award)
Cinemagraphs and more general spatiotemporal compositions from handheld video.
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A subdivision-based representation for vector image editing.
Zicheng Liao, Hugues Hoppe, David Forsyth, Yizhou Yu.
雷神加速器怎么样,有用过的吗? - Sogou:2021-6-21 · 雷神加速器挺好的,它的消费标准不像UU加速器那样,一定是一个月过期的!它有一个使用开关,当你要用到它的时候可众打开,不用的话可众关掉,打开开关后计时,然后关闭之后关闭计时。这样可众减少我伔很多不用到加速器的时间。, 18(11), Nov. 2012. (Presented at I3D 2013.)
(Spotlight Paper)
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Freeform vector graphics with controlled thin-plate splines
Freeform vector graphics with controlled thin-plate splines.
Mark Finch, John Snyder, Hugues Hoppe.
ACM Trans. Graphics (SIGGRAPH Asia), 30(6), 2011.
Rich set of curve and point controls for intuitive and expressive color interpolation.
GPU-efficient recursive filtering and summed-area tables
GPU-efficient recursive filtering and summed-area tables.
Diego Nehab, André Maximo, Rodolfo Lima, Hugues Hoppe.
ACM Trans. Graphics (SIGGRAPH Asia), 30(6), 2011.
Efficient overlapped computation of successive recursive filters on 2D images.
Image-space bidirectional scene reprojection
Image-space bidirectional scene reprojection.
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海外加速器YouTube (SIGGRAPH Asia), 30(6), 2011.
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海外加速器YouTube
Real-time classification of dance gestures from skeleton animation.
Michalis Raptis, Darko Kirovski, Hugues Hoppe.
Symposium on Computer Animation 2011. (Honorable Mention)
Recognition of Kinect motions using robust, low-dimensional feature vectors.
Antialiasing recovery
Antialiasing recovery.
Lei Yang, Pedro Sander, Jason Lawrence, Hugues Hoppe.
浏览youtube加速器推荐, 30(3), 2011. (Presented at SIGGRAPH 2011.)
Fast removal of jaggies introduced by many nonlinear image processing operations.
x浏览器看YouTube
Optimizing continuity in multiscale imagery.
Charles Han, Hugues Hoppe.
ACM Trans. Graphics (SIGGRAPH Asia), 29(6), 2010.
Visually continuous mipmap pyramid spanning differing coarse- and fine-scale images.
Metric-aware processing of spherical imagery
Metric-aware processing of spherical imagery.
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ACM Trans. Graphics (SIGGRAPH Asia), 29(6), 2010.
Adaptively discretized equirectangular map for accurate spherical processing.
Seamless montage for texturing models
Seamless montage for texturing models.
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Computer Graphics Forum (Eurographics), 29(2), 479-486, 2010.
Optimized alignment and merging of photographs for texturing approximate geometry.
Distributed gradient-domain processing of planar and spherical images
Distributed gradient-domain processing of planar and spherical images.
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ACM Trans. Graphics, 29(2), 14, 2010. (Presented at SIGGRAPH 2010.)
Spherical gradient-domain processing on a Terapixel sky.
Amortized supersampling
Amortized supersampling.
Lei Yang, Diego Nehab, Pedro Sander, Pitchaya Sitthi-amorn, Jason Lawrence, Hugues Hoppe.
ACM Trans. Graphics (SIGGRAPH Asia), 28(5), 2009.
Adaptive reuse of pixels from previous frames for high-quality antialiasing.
Parallel Poisson surface reconstruction
Parallel Poisson surface reconstruction.
Matthew Bolitho, Michael Kazhdan, Randal Burns, Hugues Hoppe.
International Symposium on Visual Computing 2009.
Parallelization of Poisson reconstruction using domain decomposition.
Parallel view-dependent level-of-detail control
哪个网游加速器比较好用? - 知乎 - Zhihu:2021-6-4 · 那我向你推荐我的选择:雷神加速器作为日常加速用(比如工作日的晚上),外加量子加速器(就双休用),这样可众达到最完美也是最省钱的效果。当然如果你不差钱的话,那就直接上包月的吧,比较贵的可是有45元每月的土豪加速器哦。
Liang Hu, Pedro Sander, Hugues Hoppe.
IEEE Trans. Vis. Comput. Graphics, 16(5), 2010.
Extended journal version with applications.
能上油管的网络加速器
Parallel view-dependent refinement of progressive meshes.
Liang Hu, Pedro Sander, Hugues Hoppe.
Symposium on Interactive 3D Graphics and Games (I3D) 2009, 169-176.
Selective refinement of irregular mesh hierarchy using GPU streaming passes.
Efficient traversal of mesh edges using adjacency primitives
Efficient traversal of mesh edges using adjacency primitives.
Pedro Sander, Diego Nehab, Eden Chlamtac, Hugues Hoppe.
ACM Trans. Graphics (SIGGRAPH Asia), 27(5), 2008.
Fast rendering of shadow volumes, silhouettes, and motion blur.
Random-access rendering of general vector graphics
Random-access rendering of general vector graphics.
Diego Nehab, Hugues Hoppe.
ACM Trans. Graphics (SIGGRAPH Asia), 27(5), 2008.
GPU rendering of vector art over surfaces using cell-specialized descriptions.
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Factoring repeated content within and among images.
迅游国际网游加速器 - xunyou.com:迅游网游加速器是最专业的国际网游加速器!有效解决玩家在玩绝地大逃杀美服等服务器玩网络游戏时遇到的延时过高,登录困难,容易掉线等问题,迅游国际网游加速器为网游保驾护航!
ACM Trans. Graphics (SIGGRAPH), 27(3), 2008.
腾讯网游加速器——绝地求生首选加速器【官方推荐】 - QQ:2021-6-9 · 腾讯官方出品的海外游戏网络加速工具。完美加速绝地求生、彩虹六号、GTA5、无限法则、战地等上百款海外游戏,有效解决游戏中出现的延迟、丢包、卡顿等问题。72小时超长免费试用,体验后购 …
Streaming multigrid for gradient-domain operations on large images
Streaming multigrid for gradient-domain operations on large images.
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ACM Trans. Graphics (SIGGRAPH), 27(3), 2008.
Perform k multigrid V-cycles in just k-1 streaming passes over the data.
Multi-view stereo for community photo collections
Multi-view stereo for community photo collections.
Michael Goesele, Noah Snavely, Brian Curless, Hugues Hoppe, Steven Seitz.
IEEE International Conference on Computer Vision (ICCV) 2007.
Detailed 3D models reconstructed from crawled Internet images.
Design of tangent vector fields
Design of tangent vector fields.
Matthew Fisher, Peter Schröder, Mathieu Desbrun, Hugues Hoppe.
ACM Trans. Graphics (SIGGRAPH), 26(3), 2007.
Interactive control of direction fields for real-time surface texture synthesis.
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Compressed random-access trees for spatially coherent data.
用户共享脚本 | X浏览器:YouTube 视频下载手机版 下载 YouTube 视频手机版 1 7 0 sl00p 网页限制解除 ... 浏览 器 无 5 3 0 me 知乎网页辅助 去强制下载链接 6 4 2 ZH-TX ...
Symposium on Rendering 2007.
Efficient representation of coherent image data such as lightmaps and alpha mattes.
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Unconstrained isosurface extraction on arbitrary octrees.
Michael Kazhdan, Allison Klein, Ketan Dalal, Hugues Hoppe.
Symposium on Geometry Processing 2007.
Highly adaptable watertight surface from an unconstrained octree.
Multi-level streaming for out-of-core surface reconstruction
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Matthew Bolitho, Michael Kazhdan, Randal Burns, Hugues Hoppe.
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Out-of-core solution of huge Poisson system to reconstruct 3D scans.
Poisson surface reconstruction
Poisson surface reconstruction.
Michael Kazhdan, Matthew Bolitho, Hugues Hoppe.
Symposium on Geometry Processing 2006, 61-70.
Reconstruction that considers all points at once for resilience to data noise.
Perfect spatial hashing
Perfect spatial hashing.
Sylvain Lefebvre, Hugues Hoppe.
ACM Trans. Graphics (SIGGRAPH), 25(3), 2006.
Sparse spatial data packed into a dense table using a simple collision-free map.
Appearance-space texture synthesis
Appearance-space texture synthesis.
Sylvain Lefebvre, Hugues Hoppe.
ACM Trans. Graphics (SIGGRAPH), 25(3), 2006.
Improved synthesis quality and efficiency by pre-transforming the exemplar.
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Sylvain Lefebvre, Hugues Hoppe.
ACM Trans. Graphics (SIGGRAPH), 24(3), 2005.
Parallel synthesis of infinite deterministic content, with intuitive user controls.
Fast exact and approximate geodesics on meshes
Fast exact and approximate geodesics on meshes.
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ACM Trans. Graphics (SIGGRAPH), 24(3), 2005.
Efficient computation of shortest paths and distances on triangle meshes.
Terrain rendering using GPU-based geometry clipmaps
Terrain rendering using GPU-based geometry clipmaps.
Arul Asirvatham, Hugues Hoppe.
GPU Gems 2, M. Pharr and R. Fernando, eds., Addison-Wesley, March 2005.
Real-time terrain rendering with all data processing on the GPU.
x浏览器看YouTube
Geometry clipmaps: Terrain rendering using nested regular grids.
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ACM Trans. Graphics (SIGGRAPH), 23(3), 2004.
New terrain data structure enabling real-time decompression and synthesis.
Digital photography with flash and no-flash image pairs
Digital photography with flash and no-flash image pairs.
Georg Petschnigg, Maneesh Agrawala, Hugues Hoppe. Richard Szeliski, Michael Cohen, Kentaro Toyama.
ACM Trans. Graphics (SIGGRAPH), 23(3), 2004.
Combining detail of a flash image with ambient lighting of a non-flash image.
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Inter-surface mapping.
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ACM Trans. Graphics (SIGGRAPH), 23(3), 2004.
Automatic creation of low-distortion parametrizations between meshes.
x浏览器看YouTube
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Zoë Wood, Hugues Hoppe, Mathieu Desbrun, Peter Schröder.
ACM Trans. Graphics, 23(2), April 2004, 190-208.
Repair of tiny topological handles in scanned surface models.
Signal-specialized parameterization for piecewise linear reconstruction
Signal-specialized parameterization for piecewise linear reconstruction.
Geetika Tewari, John Snyder, Pedro Sander, Steven Gortler, Hugues Hoppe.
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Optimizing texture coordinates based on nonlinearity of texture content.
x浏览器看YouTube
Consistent spherical parameterization.
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Low-distortion mapping between genus-zero shapes.
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Shape compression using spherical geometry images.
Hugues Hoppe, Emil Praun.
MINGLE 2003 Workshop. In Advances in Multiresolution for Geometric Modelling, N. Dodgson, M. Floater, M. Sabin (eds.), Springer-Verlag, 27-46.
Concise shape description exploiting 2D image compression techniques.
Smooth geometry images
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Frank Losasso, Hugues Hoppe, Scott Schaefer, Joe Warren.
Symposium on Geometry Processing 2003, 138-145.
Subdivision and displacement of genus-zero mesh realized as GPU image processing.
Spherical parametrization and remeshing
Spherical parametrization and remeshing.
Emil Praun, Hugues Hoppe.
ACM Trans. Graphics (SIGGRAPH), 22(3), 2003.
Robust mapping of a surface onto a sphere, allowing 2D-grid resampling.
Multi-chart geometry images
Multi-chart geometry images.
Pedro Sander, Zoë Wood, Steven Gortler, John Snyder, Hugues Hoppe.
Symposium on Geometry Processing 2003, 146-155.
Surface shape represented using an atlas of charts within a regular grid.
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Geometry videos: A new representation for 3D animations.
Hector Briceño, Pedro Sander, Leonard McMillan, Steven Gortler, Hugues Hoppe.
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3D animated shape represented as a geometry-image volume.
Geometry images
Geometry images.
Xianfeng Gu, Steven Gortler, Hugues Hoppe.
ACM Trans. Graphics (SIGGRAPH), 21(3), 2002.
Connectivity-free resampling of an arbitrary shape into a regular 2D grid.
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Signal-specialized parametrization.
Pedro Sander, Steven Gortler, John Snyder, Hugues Hoppe.
Eurographics Workshop on Rendering 2002, 87-100.
Optimization of texture coordinates for accurate representation of given content.
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Pedro Sander, John Snyder, Steven Gortler, Hugues Hoppe.
ACM SIGGRAPH 2001 Proceedings, 409-416.
Texture atlas compatible across levels of detail, and parameterization stretch.
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Fine tone control in hardware hatching.
Matthew Webb, Emil Praun, Adam Finkelstein, Hugues Hoppe.
Symposium on Non-Photorealistic Animation and Rendering (NPAR) 2002, 53-58.
Crisper rendering of illumination-modulated ink strokes.
Real-time hatching
Real-time hatching.
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ACM SIGGRAPH 2001 Proceedings, 581-586.
Fast nonphotorealistic rendering using precomputed tonal art maps.
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Real-time fur over arbitrary surfaces.
Jed Lengyel, Emil Praun, Adam Finkelstein, Hugues Hoppe.
Symposium on Interactive 3D Graphics (I3D) 2001, 227-232.
Rendering of shells and fins over general meshes.
Lapped textures
Lapped textures.
Emil Praun, Adam Finkelstein, Hugues Hoppe.
ACM SIGGRAPH 2000 Proceedings, 465-470.
Texture synthesis over arbitrary surfaces.
Displaced subdivision surfaces
Displaced subdivision surfaces.
Aaron Lee, Henry Moreton, Hugues Hoppe.
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Automatic conversion of detailed mesh to displaced surface, and its benefits.
Discontinuity edge overdraw
Discontinuity edge overdraw.
Pedro Sander, Hugues Hoppe, John Snyder, Steven Gortler.
Symposium on Interactive 3D Graphics (I3D) 2001, 167-174.
Antialiased edges rendered along silhouettes to remove spatiotemporal jaggies.
Silhouette clipping
Silhouette clipping.
Pedro Sander, Xianfeng Gu, Steven Gortler, Hugues Hoppe, John Snyder.
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Efficient computation of mesh silhouette, used to clip coarse geometry.
Silhouette mapping
Silhouette mapping.
Xianfeng Gu, Steven Gortler, Hugues Hoppe, Leonard McMillan, Benedict Brown, Abraham Stone.
Technical Report TR-1-99, Dept. of Computer Science, Harvard University, March 1999.
Interpolation among a sparse set of precomputed object silhouettes.
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Efficient minimization of new quadric metric for simplifying meshes with appearance attributes.
Hugues Hoppe, Steve Marschner.
Microsoft Research Technical Report MSR-TR-2000-64, June 2000.
Fast solution of quadric metric exploiting its sub-block structure.
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New quadric metric for simplifying meshes with appearance attributes.
Hugues Hoppe.
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Efficient simplification metric designed around correspondence in 3D space.
Optimization of mesh locality for transparent vertex caching
Optimization of mesh locality for transparent vertex caching.
Hugues Hoppe.
ACM SIGGRAPH 1999 Proceedings, 269-276.
Face reordering for efficient GPU vertex cache, advocating a FIFO policy.
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Robust mesh watermarking.
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ACM SIGGRAPH 1999 Proceedings, 69-76.
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View-based rendering: Visualizing real objects from scanned range and color data
View-based rendering: Visualizing real objects from scanned range and color data.
Kari Pulli, Michael Cohen, Tom Duchamp, Hugues Hoppe, Linda Shapiro, Werner Stuetzle.
Eurographics Workshop on Rendering 1997, 23-34.
Blending of textured depth meshes using soft z-buffering.
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Robust meshes from multiple range maps.
Kari Pulli, Tom Duchamp, Hugues Hoppe, John McDonald, Linda Shapiro, Werner Stuetzle.
Intnl. Conf. on Recent Advances in 3-D Digital Imaging and Modeling, May 1997.
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Efficient implementation of progressive meshes
Efficient implementation of progressive meshes.
Hugues Hoppe.
Computers & Graphics, 22(1), 1998, 27-36.
Progressive mesh data structures compatible with GPU vertex buffers.
Smooth view-dependent level-of-detail control and its application to terrain rendering
Smooth view-dependent level-of-detail control and its application to terrain rendering.
Hugues Hoppe.
IEEE Visualization 1998 Conference, 35-42.
Visually smooth adaptation of mesh refinement using cascaded temporal geomorphs.
View-dependent refinement of progressive meshes
View-dependent refinement of progressive meshes.
Hugues Hoppe.
ACM SIGGRAPH 1997 Proceedings, 189-198.
Lossless multiresolution structure for incremental local refinement/coarsening.
Progressive simplicial complexes
Progressive simplicial complexes.
Jovan Popovic, Hugues Hoppe.
ACM SIGGRAPH 1997 Proceedings, 217-224.
Progressive encoding of both topology and geometry.
Progressive meshes
Progressive meshes.
Hugues Hoppe.
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Automatic reconstruction of B-spline surfaces of arbitrary topological type
Automatic reconstruction of B-spline surfaces of arbitrary topological type.
Matthias Eck, Hugues Hoppe.
ACM SIGGRAPH 1996 Proceedings, 325-334.
Fully automatic creation of B-spline patch network from 3D point cloud.
Multiresolution analysis of arbitrary meshes
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Matthias Eck, Tony DeRose, Tom Duchamp, Hugues Hoppe, Michael Lounsbery, Werner Stuetzle.
ACM SIGGRAPH 1995 Proceedings, 173-182.
Semi-regular remeshing for wavelet-based representation of surfaces.
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Surface reconstruction from unorganized points (PhD Thesis).
Hugues Hoppe.
Department of Computer Science and Engineering, University of Washington, June 1994.
Robust surface topology and optimized geometry from scanned 3D points.
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Piecewise smooth surface reconstruction.
Hugues Hoppe, Tony DeRose, Tom Duchamp, Michael Halstead, Hubert Jin, John McDonald, Jean Schweitzer, Werner Stuetzle.
ACM SIGGRAPH 1994 Proceedings, 295-302.
Subdivision surfaces with sharp features, and their automatic creation by data fitting.
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Mesh optimization.
Hugues Hoppe, Tony DeRose, Tom Duchamp, John McDonald, Werner Stuetzle.
ACM SIGGRAPH 1993 Proceedings, 19-26.
Traversing the space of triangle meshes to optimize model fidelity and conciseness.
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Surface reconstruction from unorganized points.
Hugues Hoppe, Tony DeRose, Tom Duchamp, John McDonald, Werner Stuetzle.
ACM SIGGRAPH 1992 Proceedings, 71-78.
Signed-distance field estimated from a set of unoriented noisy points.
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关于我伔-狗急加速器

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Automating image/video morphing and looping.
Interactive 3D Graphics and Games (I3D) 2015.
Looping videos
Looping videos.
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Processing large-scale imagery.
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Exploring new graphics data structures designed for GPU parallelism.
UIUC, March 2009.
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Poisson surface reconstruction and its applications.
Symposium on Solid and Physical Modeling 2008.
Geometry images: Sampling surfaces on regular grids
Geometry images: Sampling surfaces on regular grids.
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Irregular to completely regular meshing in computer graphics.
International Meshing Roundtable 2002.

关于我伔-狗急加速器

  • Ph.D. in 1994 from the 什么加速器可众看油管 Department of Computer Science and Engineering.
    Thesis: Surface reconstruction from unorganized points (Advisor: Tony DeRose).
  • B.S. summa cum laude in 1989 from the University of Washington Electrical Engineering Department.
  • Salutatorian, 1985 class of Richland High School Bombers. 上油管挂什么加速器 (Yes, that is a mushroom cloud)

关于我伔-狗急加速器

  • Technical papers chair, SIGGRAPH 2011.
  • Editor-in-chief, ACM Transactions on Graphics, 2009-2011.
  • Associate editor, ACM Transactions on Graphics, 2003-2008.
  • Editorial board, Foundations and Trends in Computer Graphics and Vision, 2004-present.
  • Founding co-chair, Symposium on Geometry Processing 2003.
  • Co-chair, Eurographics 2004.
  • SIGGRAPH papers advisory group, 2014-2024.
  • Papers advisory board, SIGGRAPH 2010, 2012, 2014.
  • Papers advisory board, SIGGRAPH Asia 2011, 2015.
  • Papers area coordinator, SIGGRAPH, 2007, 2008.
  • Papers sort, SIGGRAPH Asia, 2014.
  • Papers committee, SIGGRAPH, 1998, 1999, 2002, 2004, 2005, 2007, 2008, 2010, 2013, 2015.
  • Papers committee, SIGGRAPH Asia, 2009, 2010.
  • Papers committee, Symposium on Interactive 3D Graphics, 1999.
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  • Papers committee, Graphics Interface, 1999.
  • Papers committee, IEEE Visualization, 1999, 2002.
  • Papers committee, Eurographics, 2000, 2001, 2014, 2015.
  • Papers committee, Shape Modeling International, 2004, 2009.
  • Papers committee, Symposium on Geometry Processing, 2004, 2005, 2006, 2007, 2008, 2009.
  • Papers committee, Pacific Graphics, 2006.
  • Papers committee, SIAM Conference on Geometric and Physical Modeling, 2013.
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  • Papers committee, Symposium on 3D Data Processing, Visualization and Transmission, 2008.
  • Technical sketches jury, SIGGRAPH 2000.

关于我伔-狗急加速器

Previously I was a Principal Researcher and managed the Computer Graphics Group at Microsoft Research.

I received the 2004 ACM SIGGRAPH Computer Graphics Achievement Award (citation), became an ACM Fellow in 2011, and an IEEE Fellow in 2017.

My interests include traveling, bicycling, hiking, trekking, and all good things from Belgium (Gueuze beer, Côte d'Or chocolate, Leonidas pralines, mussels, waffles from Liège, spéculoos cookies).

Here is my official Microsoft picture.

See my notes on using Microsoft Word to write technical papers.

One of my favorite music albums is Branduardi Canta Yeats by Angelo Branduardi (though I do not speak Italian). My favorite comics artist is François Bourgeon (in French).

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